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[Console] Dgen/SDL v1.31

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La version SDL (multi-plateformes) du grand Dgen (qui fut le meilleur émulateur Megadrive pendant des années) créé par Dave (final burn) à l'origine et porté en SDL et amélioré par Joe Groff et Phil K. Hornung en 1998 (devenant multi plateforme), le projet a été ressuscité par Tamentis en 2008 et il est à présent maintenue en grande partie par Zamaz depuis septembre 2011. Les fonctionnalités: - Game Genie/Hex codes support - PAL/NTSC, fullscreen modes - Joypad / joystick support - OpenGL textured video output - Portable (64‐bit, endian safe), runs in Windows using MinGW - Screenshots, demos recording and playback - Musashi and StarScream (x86‐only) CPU cores - CZ80 and MZ80 (generic and x86‐only versions) - 16‐bit, 8000 to 48000Hz sound output - Support for 8, 15, 16, 24 and 32 bpp modes - Archived/compressed ROMs support - M68K debugger (contributed by Edd Barrett) -hqx and scale2x scaling filters Les changements: - Joystick axes can now be configured for controllers with more than two. They can also be reversed. - Implemented command calibrate_js to configure joystick buttons interactively. - Fixed a bug in the debugger prompt handler. - Implemented FM2612 debugging support. - Refactored SDL keyboard handling. - Removed Linux-specific joystick code which no one uses (not even in Linux, where the SDL version has always been preferred). - Implemented the ability to bind arbitrary commands to joystick buttons. This makes DGen fully controllable from a joystick/joypad. - Implemented proper sprite masking. This fixes annoying priority glitches in a number of games. - Fixed half-submitted commands support in the VDP. This finally fixes the mangled EA logo. - Some code refactoring and documentation. - Improved region settings. The single region variable can be used to switch interactively from one region settings to another (identifier,b resolution, PAL/NTSC mode and frame rate). - Improved region auto detection with the ability to specify a preference order (str_region_order variable). - Fixed other miscellaneous bugs (NASM on non-x86 targets, uninitialized variables, other warnings and errors).

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