Il s'agit d'un programme (gratuit) qui permet de mapper les touches d'un clavier/souris sur une manette à l'instar des autres programmes incontournables tels que Xpadder, Joytokey ou vJoy.
Changements :
- Changed unplug routine slightly. The old behavior was slightly wrong anyway but the old behavior did not work with SDL 2.0.4.
- Custom Qt builds are being used for the 64 bit Windows build and noSSE Windows build.
- Updated Windows build to use Qt 5.5.1.
- Updated Windows build to use SDL 2.0.4. This should clear up a couple of problems for people running Windows 10.
- Changes to some acceleration curves. Both the output values and the input offsets were changed to make mouse movement looser.
- Removed First Run Wizard from program. In the end, that wizard was causing more problems for other users than it was worth.
- Add arguments property for Execute slots.
- Allow a real absolute mouse to be used with uinput support. Previously, relative mouse movement was being used to fake an absolute position for the mouse pointer. The WiimoteGlue project provided a way to allow uinput to send absolute mouse pointer events when using uinput.
- Fixed set changing with analog triggers.
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