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[Consoles portables] mGBA v0.3.2

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Un émulateur de GameBoy Advance écrit en langage C par Jeffrey Pfau (endrift) et basé (sensiblement) sur GBA.js et qui a comme objectif d'être un émulateur de haute qualité. Disponible pour Windows (Vista et +), Linux et Mac OSX.     Bugfixes: ARM7: Fix STRT/STRBT ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions ARM7: Fix bank switching with LDR[B]T/STR[B]T Libretro: Fix problems with rumble not turning off GBA: Fix idle skip state being retained between games GBA: Initialize uninitialized pristineRom and pristineRomSize members GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses GBA BIOS: Fix Sqrt sign GBA BIOS: Fix misaligned RLUnCompReadNormalWrite* GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball GBA Memory: Fix DMA behavior for SRAM accesses GBA Memory: Fix Store8 to OBJ VRAM GBA Memory: Fix alignment of LDM/STM on SRAM GBA Memory: Fix unaligned out-of-bounds ROM loads GBA Memory: Fix timing of DMAs GBA Video: Fix _mix for 15-bit color GBA Video: Fix OAM and palette initialization OpenGL: Fix fast-forward on some OpenGL drivers where it may block early Qt: Use safer isLoaded check in GameController Qt: Fix a race condition in PainterGL that could lead to a crash Qt: Fix clear button/analog buttons in gamepad mapper on some platforms Qt: Fix font size in memory viewer Qt: Fix a crash in the memory viewer Qt: Add additional checks in CheatModel to prevent crashes Qt: Fix race condition with setting sample rate Qt: Fix crash when closing multiplayer windows Qt: Fix resetting while paused   Misc: GBA Audio: Implement missing flags on SOUNDCNT_X register Qt: Add mute option to menu   Télécharger mGBA v0.3.2 (9,0 Mo) Site Officiel En savoir plus...

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