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[Console] DMGBoy v1.0

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DMGBoy (Dot Matrix Game Boy), anciennement appelé gbpablog, est un émulateur de Nintendo GameBoy écrit en C++. - Added a OpenGL renderer. This decrease the use of the cpu when the size of the window is bigger than 1. - Added fullscreen mode (only in the OpenGL mode) - Improved the audio in Linux - Improved the stability in computers with poor performance - Improved the internal timer - Improved interruptions - Other minor improvements in accuracy - Changed the default keys to Up, Down, Left, Right, A, S, Shift, Return. This change is because most of the keyboards can't notify the press of 4 keys in the previous configuration. And The Legend of Zelda requires that A, B, Select, Start keys are pressed to save the game - Fixed bug in the MBCs - Fixed bug in the SBC instruction (The sprite of the main character in the game Battletoads is rendered properly) - Fixed the E8, F8 instructions - Visual C++ 2010 redistributable included in the windows installer (no need to download it)

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