Un émulateur multi-consoles qui émule en vrac: Game Boy (N&B/Color), Game Boy Advance, Nes, Lynx, PC Engine (TurboGrafx 16), SuperGrafx, NeoGeo Pocket, PC-FX, WonderSwan (N&B/Color), accessoires ps1...
Il s'agit d'une version en cours de développement.
- PSX: Handle non-word-aligned timer port reads and writes, rather than triggering an assert(). Also, a warning message is now printed if a game tries to read from timer open bus space, ather than an assert() being triggered.
- More C++11 warning fixes.
- NES: Added emulation of iNES mapper 101.
- PSX: Added a Dance Pad emulated device, that uses mostly the same code as the Gamepad device, but doesn't provide access to the shoulder buttons, and allows for opposing D-pad directions to be pressed simultaneously.
- PSX: Improved emulation of bit15 of the SPU control register; fixes problems with Dance Dance Revolution, Medal of Honor, Madden NFL 2003, Fuuraiki, and The Misadventures of Tron Bonne.
- PSX: Fixed a bug that could cause an emulator crash if the game crashed and tried to execute code in the last 64KiB of the CPU logical address space.
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