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[Consoles de salon] Mednafen (WIP) v0.9.37

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Un émulateur multi-consoles qui émule en vrac : Game Boy (N&B/Color), Game Boy Advance, Nes, Lynx, PC Engine (TurboGrafx 16), SuperGrafx, NeoGeo Pocket, PC-FX, WonderSwan (N&B/Color), accessoires ps1... Il s'agit d'une version en cours de développement.   Added new netplay commands "/list" and "/gamekey". Rewrote save state rewinding code to be cleaner, and less CPU-intensive when used with systems with large save states like PC-FX and PS1. Changed the input-recording movie(via Shift+F5) format GB, GBA, MD, VB, SNES, WonderSwan: Save-game nonvolatile memory files are no longer written gzip-compressed. MD: Added emulation of the EA 4-Way Play multitap adapter. MD: Added emulation of the Sega Team Player multitap adapter. MD: Added working Mega Mouse emulation. NES: Added support for custom palettes with 512 colors(for de-emphasis bits colors). NES: Custom palette loading with PAL emulation now loads from file "nes-pal.pal" instead of file "nes.pal". NGP: Removed various per-game ROM patches by fixing the underlying issues. PCE, PC-FX, PS1: Fixed subtly-crackling-sound problem when save state-rewinding. SMS, GG: Added support for custom palettes. PS1: Reworked disc detection and region detection heuristics to pick up more homebrew PS1 games. PS1: Error-out when using a known bad BIOS, or a BIOS from the wrong region. PS1: Fixed reverb versus main volume levels; fixes excessive reverb problem in some places in "WipEout". PS1: Increased sound output volume by about 3.5dB. PS1: Tweaked Justifier lightgun emulation to fix unreliable horizontal shot positioning in "Elemental Gearbolt". PS1: Added GPU cache emulation; fixes the engine heat effect in "F1 2000", and mostly fixes the flickering graphics problem in the map screen of "Tactics Ogre". PS1: Fixed broken emulation of an esoteric CDC feature that was causing an assert() to trigger under specific circumstances; fixes an abort with "Rockman 8" when letting the intro FMV play all the way through. PS1: Fixed some precision-related issues in the triangle rendering code; fixes 3D model flickering at three points in "Final Fantasy 8". PS1: Added a rough simulation of a borderline-unstable CDC behavior to fix major problems with "Bedlam" and "Rise 2".     Télécharger Mednafen (x86) (WIP) v0.9.37 (5,8 Mo) Site Officiel En savoir plus...

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