Encore une exclu annoncée avec ce nouvel émulateur de GameBoy Advance écrit en langage C par Jeffrey Pfau (endrift) et basé (sensiblement) sur GBA.js (voir ici) et qui a comme objectif d'être un émulateur de haute qualité.
Features
Near full Game Boy Advance hardware support.
Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
Qt and SDL ports for a heavy-weight and a light-weight frontend.
Save type detection, even for flash memory size.
Real-time clock support, even without configuration.
A built-in BIOS implementation, and ability to load external BIOS files.
Turbo/fast-forward support by holding Tab.
Frameskip, configurable up to 9.
Screenshot support.
9 savestate slots. Savestates are also viewable as screenshots.
Video and GIF recording.
Remappable controls for both keyboards and gamepads.
Loading from ZIP files.
IPS and UPS patch support.
Game debugging via a command-line interface (not available with Qt port).
Planned features
Local and networked multiplayer link cable support (Bug #1).
Dolphin/JOY bus link cable support (Bug #73).
Cheat codes (Bug #58).
Re-recording support for tool-assist runs. (Bugzilla keyword "TASBlocker")
Lua support for scripting (Bug #62).
A comprehensive debug suite (Bug #132).
libretro core for RetroArch and OpenEmu (Bug #86).
Supported Platforms
Windows Vista or newer
OS X 10.7 (Lion) or newer
Linux
FreeBSD
Télécharger mGBA v0.1.0 (13,2 Mo)
Site Officiel
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