DSP est un émulateur Sinclair Spectrum mais aussi Amstrad CPC, Arcade, NES, GameBoy, Coleco Vision... développé par Leniad Soft 2003. Il supporte les Spectrum 48K, Spectrum 128K et des jeux d'arcades comme Phoenix, BombJack ou encore Ghost'n'Goblins. Il s'agit d'un projet Open Source développé en Delphi+Lazarus+Free Pascal.
Changements :
-General
+ Small cosmetical details fixes (icons, screen sizes, etc.)
+ Lazarus: Modified the use of the Zlib library, now it links the external library, so compiled objects are no longer needed. Zlib libray must be installed on Linux and OSX (Linux 64bit fails).
+ Simplified the creation of audio emulated device, the audio CPU information is saved internally (number and CPU clock), so it is no longer necessary to add it when initializing a sound chip
+ Simplified keyboard system. It is not based on events to see if the key is pressed or not.
+ M68000: Fixed and added the timings of all opcodes
-Spectrum
+ If a snapshot is loaded and that the maximum speed is set, it's reduced to normal speed
-Amstrad
+ Fixed mode 2 display. I can not change the physical resolution of the screen, because there are games that combine several resolutions in the same frame. It is now the color is estimated from the sum of then two real pixels. (Thanks to cpcbegin)
+ Fixed removal of the IRQ when values are modified in the GA. It fixes audio speed and video timings in some games.
+ M6845 video: The address value is calculated table. 32k screen display effect and hardware scrolling now work
-Taito SJ HW
+ Fixed audio
-Zaxxon HW
+ Congo: Fixed audio
-Contra
+ Fixed video
Télécharger DSP (x86) v0.15b2 (1,3 Mo)
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